Fully completed 2D Action RPG built from scratch in Godot 4. This is a production-ready template, not a prototype. Ideal for reskinning, modding, or direct publishing.
What's Included:
~5,000 lines of clean GDScript (100% pure, no C#/GDExtension dependencies)
~50 Godot scenes (.tscn) with preloaded assets to eliminate runtime lag
~200 assets (sprites, SFX, fonts)
6 unique enemy AI types, each with custom state machines:
Simple Monster (melee/chase with RayCast2D detection)
Cyclops (double attack: smash + close-range, probabilistic loot)
Minotor (ranged arrows with rotational pivot flipping)
Lava Spider (fast melee burst with custom spawn animation)
Mosquito (aerial harass with spawn system mechanics)
Spike Thrower (projectile launcher with multi-phase state logic)
Core Systems:
4 weapon types: Sword (fast melee arc), Bow (ranged arrows), Lance (mid-range piercing), Pistol (high-velocity gunfire)
5 form-changing system: Human, Super Leo, Minotor, Cyclop, Ghost — each with unique stats, speed, and power multipliers
Multi-tab inventory (Resources, Souls, Potions) with stack counting and dynamic tooltips
Crafting system with recipe resources and inventory checking
Branching dialogue system using DialogueGroup resource trees, typing sounds, and character avatars
Weapon shop with price modifiers, discounts, and hidden easter egg
Cross-platform save/load using ConfigFile with auto-save on quit
Custom Shaders (5+):
Portal/Swirl (polar coordinate noise), Fire Explosion (vertex displacement), Frosted Glass UI (mipmap blur), Dissolve (Perlin noise with edge glow), Water & Fish Simulation (wave propagation + GPU instancing)
Combat Feel & Polish:
Camera shake on impact, enemy knockback feedback, dynamic potion intake with progress bars, terrain-aware footstep audio.
Technical Highlights:
NavigationAgent2D pathfinding for responsive AI
Preloaded scenes for zero runtime instantiation lag
Cross-platform targets: Windows, macOS, Linux, Web, Android, iOS
Touch input support with virtual joystick
Licensing:
Full IP transfer — you own the code, art, and audio
Use in commercial and personal projects
Publish compiled games on Steam, itch.io, Google Play, App Store
Keep 100% of revenue generated
Price: $1,100 USD (negotiable, crypto accepted)
Reason for selling: Need funds urgently — priced below market value for quick sale.